It's about the time to look for references for the hero.Well,in my imagination he is a very skillful mercenary and an experienced veteran specialized in his field of profession. So he will not be too young in this case.Somehow I recall a movie called "Alatriste".The protagonist in the movie,Alatriste is a strong guy with dark brown hair.His appearance tells some characteristic that is similar to the hero I'm trying to design.
2014年4月12日 星期六
2014年4月8日 星期二
My plan and workflow
Visual Development Workflow
So I divided my work content for visual development into two parts.
Firstly, I will focus on character,and the props come with the characters based on the story.
Secondly,I will start designing the environments.
According to the deliverable I provided before,there will be six characters and two environments.
In additions,based on the training I received in AAU, I estimate visual development process for a character normally takes a week.
It starts with collecting information of a character.In order to visualize my imagination,I have to collect every picture available that best depict the impression of a character in my mind.This is the Character One Sheet.
A Character One Sheet consists of 3 sections.
1.Emotional Content:
Emotional content pointed out a character's characteristic or style and how that give a certain impression to the player's emotion.
2.Character Information:
It contents the basic information of the character like gender,how old or how tall is he/she,where is he/she from,what he/she do for a living.
3.Art Direction
There are so many different art style for various game,therefore the art direction section are responsible of settle down the overall art direction the artist wants to go for.Is it realistic or stylized? When is the story take place?Is it a futuristic Sci-Fi game or a high-fantasy game?
The artist has to decided the overall art direction in the initial stage for a visual development project, otherwise it will be a waste of time in the end
There are something like one sheet for the environments as well,the content is similar to the character one sheet
So I divided my work content for visual development into two parts.
Firstly, I will focus on character,and the props come with the characters based on the story.
Secondly,I will start designing the environments.
According to the deliverable I provided before,there will be six characters and two environments.
In additions,based on the training I received in AAU, I estimate visual development process for a character normally takes a week.
It starts with collecting information of a character.In order to visualize my imagination,I have to collect every picture available that best depict the impression of a character in my mind.This is the Character One Sheet.
A Character One Sheet consists of 3 sections.
1.Emotional Content:
Emotional content pointed out a character's characteristic or style and how that give a certain impression to the player's emotion.
2.Character Information:
It contents the basic information of the character like gender,how old or how tall is he/she,where is he/she from,what he/she do for a living.
3.Art Direction
There are so many different art style for various game,therefore the art direction section are responsible of settle down the overall art direction the artist wants to go for.Is it realistic or stylized? When is the story take place?Is it a futuristic Sci-Fi game or a high-fantasy game?
The artist has to decided the overall art direction in the initial stage for a visual development project, otherwise it will be a waste of time in the end
There are something like one sheet for the environments as well,the content is similar to the character one sheet
Story Synopsis
Forgetfulness has become a serious disease for the people in this world. As a result, human discovered a way to stop “forgetting”.
Scientists indicate that certain monsters called ”mementos” are responsible for devouring people’s memories.
There are two ways to protect yourself from the “mementos." One is by taking a newly invented medicine prescribed by the specialists. However, there are rumors saying that the medicine might cause side effects to the human body.
The other way to save memory is to hire a mercenary group that are capable of killing ”mementos.”The story unfolds during a mission of one of these mercenaries.
Scientists indicate that certain monsters called ”mementos” are responsible for devouring people’s memories.
There are two ways to protect yourself from the “mementos." One is by taking a newly invented medicine prescribed by the specialists. However, there are rumors saying that the medicine might cause side effects to the human body.
The other way to save memory is to hire a mercenary group that are capable of killing ”mementos.”The story unfolds during a mission of one of these mercenaries.
Deliverables
This is a list of deliverable I shall create for my thesis
Characters
1.
Hero
2.
Heroin
3.
The boy
4.
The Young Lord
5.
The Lord's Guardian
6.
Villagers
Creatures
A Wolf-Like
Creature
Character Props
1. Earphone
2. Sunglasses
3. Pen
4. Hair Ribbon
5. Pouch x 3 for Char 1~3
6. Whip
7. Rifle-Sword
Environments
1. Fortress
2. Stone Bridge
2014年4月7日 星期一
It starts with you
So everything start with you. You are the beginning of my idea.In my imagination, you are a mercenary of mystery, you are from nowhere but a dweller of my mind.
Memento Of Time,Thesis Project for Academy Of Art MFA degree
I start to write my journal.I shall do this long time ago,somehow I don't have time to write but only to draw.
My thesis is about concept art of video game.The art is created totally based on the story in my imagination.I have a story I want to tell, and I use the story as a basis to do visual development.The original art style in my mind is steam punk. Speak of Steam Punk, it makes people think of Victoria Era and Nineteen Century.
However, I don't want to do something that is already done by some other awesome artist, I shall depict the steam punk style in a different way.
My thesis is about concept art of video game.The art is created totally based on the story in my imagination.I have a story I want to tell, and I use the story as a basis to do visual development.The original art style in my mind is steam punk. Speak of Steam Punk, it makes people think of Victoria Era and Nineteen Century.
However, I don't want to do something that is already done by some other awesome artist, I shall depict the steam punk style in a different way.
2013年3月6日 星期三
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